High poly and low poly character 3d modeling and texturing for Games and real-time render engines. Respecting all technical (polycount, topology flow, map packing) requirements we are creating appealing characters ready to be rigged and animated for game engines. We are baking multiplay texture maps that will give character lifelike or cartoony stylized appearance in PBR mode. Please check out the link where you can preview model in 3d web-based real-time render and inspect all important aspects of the game model.